

Try spending your mana so that when you hit ~345gold, you've harassed them both so much with Q that it's dangerous for them to be agressive. At level 1 you should have Q instead however, so be less agressive until you have both Q and E.

With regrowth, start trading hits with whoever you can hit easier immediately, shielding yourself with E to make sure you win the trade. You may go with the mana item first and a ward, but i don't guarantee the same lane results in that case. I know it sounds like a detail but it can definitely make a difference earlygame. Since it's her Riot recommended item, it also means you just dble-click it and immediately leave spawn area, which might let you avoid the supr-early-Clairvoyance, and probably get in the bush first if your jungler starts at blue and you want to make sur nobody will hide in the bush for early damage on you/your carry. That means you don't start with a ward, but then again with this build you're a tank before being a support. Since your first item is Philosopher's Stone, I recommend starting with Regrowth for immediate conflict provoking.

Summoner spells or the Initiator mastery are safe choices.
#Lulu build full
Note that the CDR/Lvl is also taken, providing a nice 28.1% cooldown reduction at level 18 with full build.ĭepending on your player skill, spend the last 4 points in the way it helps you the most. Pretty straightforward: every resistance mastery. In that case, grabbing approximately 10 cs (preferably with approval of the carry) before the 2nd shop run will considerably speed up your build. This makes you more independent from cs count, which allows you to go bottom with carry. With the rest of the build you can get 100+ MR very early in the game, making you immune to Leblanc's or Fizz's death comboes for example. I personally mix in a few Armor Per Lvl in there.īlue: Magic Resist Per Lvl. Red: I used Magic Penetration (i don't have Reds for tankiness), if you want to trade those for survivability, go ahead, it's probably even better. Exhaust is overkill since you already have your W ("Whimsy" a.k.a. I don't recommend Smite because this build is not made for jungling, and other summoner spells may synergize less with this build. Flash, because you don't want to die, it can be used agressively and defensively, and sometimes you may use it to join a teamfight earlier (like, some greedy ally started a fight behind that wall) to cast your protection things instantly on your allies.I've already been in a situation where i shielded our carry but they dived him, broke the shield and almost killed it, but heal saves the day and the carry turns back to finish them with his strong dps. What's even better however, you can save allies from death with it too. With it you can survive a killing blow pretty often if ever your resistances, shield, speedbuff, slow, and ulti failed to keep you alive (As you can see it's very hard to kill TankLulu). Heal, because she's a "surprise" tank which means she has very deceptive survivability, and because it's one of the best and easiest to use (no targeting) teamfight support spells.Take solo top or go with the carry as if you were a support, which you almost are. The harass is both to draw aggression on you instead of your carries, and to make enemies die easier to the rest of your team. That's what you are if you play this build, a very surprisingly resistant tiny thing, always on the front line in teamfights, always helping your carries in alot of ways and harassing enemies. The key words for this build are Harass, Resistance, and most importantly Bait. I do no guarantee anything about Dominion. Note: This guide is revolved around Summoner's Rift (5v5).
